Halloween is right around the corner and here in Manitoba that means that this past weekend was Winnipeg ComicCon, which I attended as part of the Manitoba Board Game Designers, a small group that helps local designers with advice, play testing, community building and a presence at local conventions.

Our booth was fairly small. Just a single table and banner in Game-itoba’s open gaming room, but we still got a great deal of interest and the panels hosted by fellow developers were surprisingly well attended.

There were several of us that decided to bring our own games to showcase on the table, both released games and prototypes in various stages of development, and while The Nullam Project was the main thing that I had tried to push, it was not the most popular. Not by a long shot.

The game that stole the show was a little abstract strategy game I had developed earlier in the year and finally got around to showing off, called Three Merchants, and I could not get people to stop playing it. Despite being a rough prototype this game drew the attention of every person that walked by with it’s gold foil board, metal coins and 3 player chess/gambling presentation.

If Three Merchants had been published, I would have sold more copies then I can count, which has reinforced that I need to push forward and get this game published sooner rather then later, and that is going mean more work on my plate, but that is ok, if it means that I have captured lightning in a bottle.

Expect to be hearing more about Three Merchants in the near future.

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